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Intruder game
Intruder game











intruder game

While your health and stamina bars are fairly standard, balance is what stops you from bouncing around like a traditional FPS character, hurting your aiming when you're off-balance and when it drains low enough, you just fall over. well, you can probably worry.Īnother defining aspect of the game is the Balance meter. There are no death or hit indicators, so you need to check in with your team on radio, and if all you get back is static. This is a game where you're meant to overhear your enemies talking, and radios (or hand signals) need to be used to communicate across the large maps. Even moreso than Rainbow Six Siege, voice comms are absolutely key, and ideally everyone should be using the game's own voice system. The maps are bigger and more detailed, and the teams are now five a side.

intruder game

Intruder's scope has expanded a bit since I last had a proper look at it. They've finally flung open the floodgates today - check out the Steam launch trailer below. Superboss Games have been testing the game with a drip-feed of invited players for years now, and it's well fleshed out already. Similar to the classic Splinter Cell multiplayer mode, one team are sneaky infiltrators with a variety of gadgets but limited firepower, while the other team are heavily armed and armoured guards. This is a surreal sentence to write, given that RPS first covered the asymmetrical team shooter back in March 2012. Intruder has entered early access on Steam.













Intruder game